Monday, March 29, 2010

Coded Enemies

We have finally found codes that gets our enemies to move around. The enemies can move around but can do no damage. They will eventually be able to cause a threat to the player. As of right now they are harmless. That's all for the moment, bye.

Running and Jumping

OK we have now got our character to run and jump. He doesn't fly all over the place any more which is a good thing. It still could do with a little more editing though. At least its not as bad as before, our player is capable of coming back to the ground instead of staying in mid air after he jumps. Well bye for now.

Preloader

We have finished our preloaders. Its a toxic waste barrel that has green slime pouring out of it. As the game loads, the slime runs out more. It could with a little more artistic details. As of right now the preloader isn't doing anything due to the fact that we don't have the game finished and there's nothing to load. It should be working fine when our game is put together. That's all for right now, bye.

Thursday, March 4, 2010

Programming Practices

We recently did the programming practices topic. It was mainly just practice to get our skills better. Not much of it was anything new. We pretty much learned almost all of it sometime in the past. Some of it though was good to remember because its very helpful in our game. Well I really cant say anything else, so I guess that's all for now.

Action Scripting

We did the intro to action script. Script assist pretty much has its own library of scripts. Its nothing major, it just has the basic movements and functions. You can go in the library and mess around with codes to make it how you want things to work. Its really hard to work with codes to get it exactly how you want things to turn out. Well theres not really much more to say, so bye.

Friday, January 29, 2010

Presentation

We just recently made a video that was about a presentation for what we have so far on our game. We ended up making two videos because the first one was really bad. I didn't know what to do half way through it, so there was a long pause and the video ended up being awful. The second one we did was pretty good except for the fact that the loud school bell started ringing right in the middle of the video. We didn't want to make another video, so we just used that one. If you want to see what our awesome game looks like so far, or if you just want to laugh at Scott's reaction to the bell, then watch this video.

Friday, January 15, 2010

Adding Interaction

We recently added interactions to our game which means that we are getting closer to completing it. Our character can finally move around now. It is looking really good. Our game looks so much better when the characters move. Well there's not much else to say, so see ya.